Async/Await on the GPU VectorWare is shaking things up by making Rust’s async/await work directly on GPUs, letting developers ditch the manual concurrency mess and use familiar abstractions for safer, high-performance apps without reinventing the wheel. This means you can finally treat GPU programming like CPU tasks, leveraging structured concurrency to handle complex workflows—like loading data while computing elsewhere—without the usual error-prone synchronization headaches. For SMBs and MSPs, this is a game-changer, as it simplifies building efficient tools for data-heavy ops, from image processing to AI, without needing a full overhaul of your existing Rust code. Sure, there are snags like cooperative multitasking potentially starving tasks or increased register pressure, but VectorWare’s already tweaking executors and eyeing broader language support. If you’re a tech-savvy maker or small-business owner, jump on this trend—it’s poised to make GPU utilization more accessible and boost your projects’ speed without the traditional pain.

Source: https://www.vectorware.com/blog/async-await-on-gpu/